(for around 15 players, in this version)
Take everyone's names, and randomly (but fairly evenly) assign them roles. They are either :
- a Sugar Addict - these desperate creatures want to get their hands on sweets, as many as they can. They start the game with a fistful of monopoly money (the same amount each time)
-a Candy Salesman - these amoral mercenary types want to get their hands on as much cash as possible. They start the game with a fistful of sweets (ideally the kind that are individually wrapped. Boiled sweets, toffees, etc). Again, about the same quantity each.
- a Dentist - these funsponges want to stop anyone from enjoying their money or their sweets. They start the game with nothing. They are allowed to confiscate any money or sweets they see out in the open.
Everyone is also told the names of a player of each of the opposing roles. (so two other players)
The players are then set free in a large gallery space, and left to introduce themselves to others, make friends, do deals, and try not to blow their role. People are encouraged to lie about anythign they wish.
At the end (after 10-15 minutes everyone seemed to have done most of the trading they can do) , everyone gathers, and the Sugar Addicts compare their hauls, the Candy Salesmen compare their wads, and the Denists compare their confiscated goods. And everyone gets some sweets if they want.
The exact number of players told about, whether there are multiple values of notes, whether people are given namebadges in advance, and the allocation of roles can be tweaked according to the circumstances. When I ran this, I didn't tell anyone how much money or sweets were assigned, leading the value of deals to be uncertain. But 5 players of each type, a single value of note, no namebadges, and two names seemed to work pretty well.
26 October 2011