Cheap Bots, Done Quick!
A free and radically accessible platform for writing Twitterbots, using the Tracery text-generation grammar. Hosting 122 Twitterbots and counting.
The Wild Rumpus
A multiplayer videogaming event that I help organize. We've put them on in London, Nottingham and San Fransisco.
Games For People (with Pat Ashe, and illustrations by Angus Dick)
A zine book of folk games. This started as a reference guide for when you've forgotten the rules to games when drunk at parties, but evolved into something a lot richer and deeper.
VJing - at Screenshake Festival with Fernando Ramallo and Everything Is Going To Be Okay
Glitchy graphics ripped from my Panoramical scene.
1638 Twines - NaNoGenMo 2014 entry
1638 Twine games mulched and mangled until they produce a single experience.
💃I Will Dance The OAuth Dance For You💃
A webapp that does the OAuth dance and generates access tokens and keys for Twitter for you.
Games We Have Known And Loved
A collection of audio interviews about games that people have known and loved. All lasting under 5 minutes, and from a whole bunch of interesting people.
Visit Proteus website redesign
I helped my friend Ed Key make his website more beautiful. I redesigned the theme and we collaborated on the overall look and feel.
I've organized several gamejams:
The Beast
The London Hackspace arcade machine, that I helped assemble with Joe Bain. We eagerly welcome more games to go on it.
Cricket Visual Homing - my undergraduate dissertation
Crickets have previously shown the ability to locate a hidden cool spot in a heated arena [Wessnitzer et al., 2008]. A new paradigm was designed to replicated these results in which light levels were changed as the cricket moved across the arena. No learning effect was found, but the crickets had a significant preference for the quarter of the arena in the lights adjacent to the boundary. Three visual homing algorithms, Average Landmark Vector [Lambrinos et al., 1998], Warping [Franz et al., 1998] and Gradient Descent [Zeil et al., 2003] were implemented in four sets of images, three of which were captured within the cricket arena. A robotic implementation was also developed. It was found that the best performing was ALV but only with artificial landmarks. The consistently best performer was Gradient Descent, although Warping was not unsuccessful. Finally, the applicability of these findings as algorithms for crickets and robots was discussed.
The Last Jaffa Cake
While I was at university I did much student radio - here's a show I did with Steve. We had much banter, played some fun tunes, and (a highlight) interviewed Gordon McIntyre.