Cheap Bots, Done Quick!
A free and radically accessible platform for writing Twitterbots, using the Tracery text-generation grammar. Hosting 5152 Twitterbots and counting.
I've created a number of Twitterbots, most notably @manygradients, @softlandscapes and @unicode_garden.
The Wild Rumpus
A "rowdy videogame club night". I am one of the founders, and we have put on 7 London nights, as well as larger parties in San Francisco (with Brandon Boyer). We also run Mild Rumpus, a chill showcase and lounge at GDC.
Digital Curator of Now Play This
Now Play This is an annual festival of games and play, held each spring at Somerset House as part of London Games Week. We aim to demonstrate the connections and continuities between digital games, analogue games and wider playful culture.
the machine gently stutters ❏❐❑❒
A podcast where I read machine generated poetry.
calming sphere
A meditative piece of software, based on my @manygradients bot. Available for purcase on Win/Mac or Android.
Soft Landscapes
A web-based version of @softlandscapes, originally commissioned by Electric Objects.
▩▩▩▩, ▛▚▞▗ and dkmfxr0axh7rumhs3ppv
Generative art toys, based upon repeated convolution and the fill patterns from MacPaint.
Games For People (with Pat Ashe, and illustrations by Angus Dick)
A zine book of folk games. This started as a reference guide for when you've forgotten the rules to games when drunk at parties, but evolved into something a lot richer and deeper.
VJing - at Screenshake Festival (with Fernando Ramallo), Everything Is Going To Be Okay and Hyperwave
Glitchy graphics ripped from my Panoramical scene.
Hair - a visual essay
A visual essay on virtual hair, for Emilie Reed's Visual Essay Jam
1638 Twines - NaNoGenMo 2014 entry
1638 Twine games mulched and mangled until they produce a single experience.
💃I Will Dance The OAuth Dance For You💃
A webapp that does the OAuth dance and generates access tokens and keys for Twitter for you.
Games We Have Known And Loved
A collection of audio interviews about games that people have known and loved. All lasting under 5 minutes, and from a whole bunch of interesting people.
Visit Proteus website redesign
I helped my friend Ed Key make his website more beautiful. I redesigned the theme and we collaborated on the overall look and feel.
I've organized several gamejams:
The Beast
The London Hackspace arcade machine, that I helped assemble with Joe Bain. We eagerly welcome more games to go on it.
Cricket Visual Homing - my undergraduate dissertation
Crickets have previously shown the ability to locate a hidden cool spot in a heated arena [Wessnitzer et al., 2008]. A new paradigm was designed to replicated these results in which light levels were changed as the cricket moved across the arena. No learning effect was found, but the crickets had a significant preference for the quarter of the arena in the lights adjacent to the boundary. Three visual homing algorithms, Average Landmark Vector [Lambrinos et al., 1998], Warping [Franz et al., 1998] and Gradient Descent [Zeil et al., 2003] were implemented in four sets of images, three of which were captured within the cricket arena. A robotic implementation was also developed. It was found that the best performing was ALV but only with artificial landmarks. The consistently best performer was Gradient Descent, although Warping was not unsuccessful. Finally, the applicability of these findings as algorithms for crickets and robots was discussed.
The Last Jaffa Cake
While I was at university I did much student radio - here's a show I did with Steve. We had much banter, played some fun tunes, and (a highlight) interviewed Gordon McIntyre.