So I seem to have got into a situation where I have a very large number of things which need only a bit more a push to get them done. So : let's get them done!
Not now, to be clear. The next few weeks are pretty busy with doing Christmassy drinking things. But during Christmas, during the times one is traditionally supposed to spend avoiding family, I want to:
-- finish CUBES's music and vfx synching and send out test copies to people (if you want to be tested on, please let me know). No doubt something'll crop up preventing me from fully releasing it, but I want to be close come the start of January.
-- I've got a big long list of things that need to be done on Mr Bubble, and there's no pressing release time pressing. But at the very least, I should get all the adjustments for the new mechanic in, and get those animations finally plugged in.
-- I should look at getting no-one's favorite game, Assembly onto an iPad. Just for kicks, and out of curiosity. And maybe Android, too. It'd feel nice on a touch screen.
-- A side-effect of CUBES (or maybe CUBES is a side-effect of it) is a nice library of post-processing effects. And scripts to script them. It'd like to package them all up, and sell them on the Asset Store. The only competitor I can see is Aubergine, and I think there's space for another. I'd love to know how that sold! Along with this, I'd be nice to expand the range of effects - I have further ideas! In fact, let's break down and discuss what I have so far:
- Scanlines (variable size, and separation, and darkness and offset)
- Pixelation (variable size - width and height)
- Dither (variable size, dither mask, and I guess I can easily knock up a greyscale version)
- Colour separation (variable separation for R G and B in both x and y)
- Posterization (I don't really have this, but I made it a few times while making the above)
All of which work on iPad. These probably aren't enough, so I might knock up a few more - a flashback effect, and a twirly effect are quick enough to knock up - I pretty much know how to do it already. And there's a textured shadows effect I did at work way back. And I have ideas for shiny shiny extensions to what I have. But the main priority is packaging and releasing. If anyone is reading this: what needs making? What are you starving for in postpressing effects?
-- And picking up on an old abandoned thing, working out what makes my previous attempt at a Asset Store Package unworkable. It's an editor extension that lets you run methods from the Inspector, for debugging purposes. It works fine for methods without any arguments, but devolves into reflection hell when they're included. Releasing this would also be fantastic. Again: would you use this? Would you pay for this?
Which is enough to be getting on with, really.
The really good bit is that a few of these thing will potentially earn me money. Let's hope that happens!
09 December 2011